
using UnityEngine;
using System.Collections;

public class PlayerShipShots_Script : MonoBehaviour 
{
	//Public Var
	public float speed; //Speed of the velocity
	
	// Use this for initialization
	void Start ()
	{
		GetComponent<Rigidbody2D>().velocity = transform.up * speed; //Give Velocity to the Player ship shot
	}
}
