# Changelog
## [2.1.6] - 2020-08-31
### Fixed
- Fixed importing files with vector layers generates textures incorrectly (case 1271229)

## [2.1.5] - 2020-07-23
### Fixed
- Fixed ArgumentException when 2D Game Kit is imported for the first time (case 1259290)

## [2.1.4] - 2020-04-09
### Fixed
- Fix PSD import issues with PSD file without unique layer id
- Fix crash on importing huge PSD files
- Fix metafile not updated when reimporting
- Fix error when importing PSB files with 32-bit color

### Changed
- Improve PSD file import performance

## [2.1.3] - 2020-03-20
### Changed
- Update 2D Animation dependency

## [2.1.2] - 2020-02-27
### Fixed
- Fixed broken documentation links in inspectors
- Fixed empty GameObjects created in certain cases

## [2.1.0] - 2019-12-16
### Added
- Expose PSDImporter class to be accessible via scripting
- Added example in manual to show how to set PSDImporter as default importer for PSD files.

## [2.0.7] - 2019-11-06
### Changed
- Update documentation

## [2.0.6] - 2019-10-18
### Fixed
- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect

## [2.0.5] - 2019-08-06
### Fixed
- Physics Shape not saved into Sprite when importing with AssetDatabase V2

### Added
- Experimental feature to have Sprites with same name generated from source file
- Support for providing Layer and Group order to Animation Skinning Module

## [2.0.4] - 2019-08-09
### Added
- Add related test packages
- Add support Secondary Texture Module in Sprite Editor Window

### Fixed
- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.

## [2.0.3] - 2019-07-20
### Changed
- Update 2D Animation dependency

## [2.0.2] - 2019-07-13
### Changed
- Mark package to support Unity 2019.3.0a10 onwards.

## [2.0.1] - 2019-06-12
### Changed
- Update 2D Animation dependency

## [2.0.0] - 2019-06-17
### Changed
- Remove preview tag
- Remove experimental namespace

## [1.2.0-preview.2] - 2019-06-07
### Added
- Change API to internal access
- Only generate Sprite Library Asset if there is entry
- Do not reset Reslice checkbox after Inspector apply

## [1.2.0-preview.1] - 2019-03-15
### Added
- Update support for 2019.2
- Integrate with 2D Animation Sprite Library
- Integrate with new 2D Animation Character Group
- Fix asset name conflict

## [1.1.0-preview.2] - 2019-04-23
### Added
- Fix potential name clashing issues with ScriptedImporter
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.

## [1.1.0-preview.1] - 2019-02-19
### Added
- Update dependency for 2019.1 support

## [1.0.0-preview.3] - 2019-02-19
### Added
- Fix compilation error in .NET 3.5

## [1.0.0-preview.2] - 2019-01-25
### Added
- Fix unable to rig Sprites created manually
- Remove legacy packing tag
- Default Texture Type is changed to 'Sprite (2D and UI)'
- Default Sprite Mode is changed to 'Multiple'

## [1.0.0-preview.1] - 2018-11-20
### Added
- New release
- ScriptedImporter for importing Adobe Photoshop file
- Supports handling of Adobe Photoshop layers
    - Creates Sprites from individual layers
    - Handles include or exclude hidden layers
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
    - Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
- Supports 2D Animation v2 single character with multiple Sprites workflow
