using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class Interactable : MonoBehaviour
{
   public string interactDescription;
   public UnityEvent onInteract;

   public void Interact()
   {
       if(onInteract != null)
       {
           onInteract.Invoke();
       }
   }
}
