Using pre-set license
Built from '2020.3/release' branch; Version is '2020.3.7f1 (dd97f2c94397) revision 14522354'; Using compiler version '192528614'; Build Type 'Release'
OS: 'Windows 10 Home; OS build 19043.1165; Version 2009; 64bit' Language: 'en' Physical Memory: 8142 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0

 COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2020.3.7f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
C:/Users/zeedox/Documents/GAMES_UNITY/DidThenGame
-logFile
Logs/AssetImportWorker0.log
-srvPort
64084
Successfully changed project path to: C:/Users/zeedox/Documents/GAMES_UNITY/DidThenGame
C:/Users/zeedox/Documents/GAMES_UNITY/DidThenGame
Using Asset Import Pipeline V2.
Refreshing native plugins compatible for Editor in 23.27 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2020.3.7f1 (dd97f2c94397)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.7f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/zeedox/Documents/GAMES_UNITY/DidThenGame/Assets
GfxDevice: creating device client; threaded=0
Direct3D:
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    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
    Vendor:   
    VRAM:     1977 MB
    Driver:   27.21.14.5167
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.7f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.7f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56296
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.7f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003016 seconds.
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Begin MonoManager ReloadAssembly
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Mono: successfully reloaded assembly
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========================================================================
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Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1595.
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========================================================================
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Begin MonoManager ReloadAssembly
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
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  path: Assets/Scripts/GameManager.cs
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  Import took 0.033978 seconds .

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Platform modules already initialized, skipping
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1604.
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Mono: successfully reloaded assembly
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1607.
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========================================================================
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Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Platform modules already initialized, skipping
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1610.
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Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1613.
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Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1616.
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Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1619.
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========================================================================
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  path: Assets/Scripts/Card.cs
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Registering precompiled user dll's ...
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1622.
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========================================================================
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  path: Assets/Scripts/Card.cs
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
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Platform modules already initialized, skipping
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Unloading 1148 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1628.
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file
