using UnityEngine;
using UnityEngine.Playables;

namespace Cinemachine.Examples
{

public class GenericTrigger : MonoBehaviour
{
    public PlayableDirector timeline;
    
    // Use this for initialization
    void Start()
    {
        timeline = GetComponent<PlayableDirector>();
    }

    void OnTriggerExit(Collider c)
    {
        if (c.gameObject.CompareTag("Player"))
        {
            // Jump to the end of the timeline where the blend happens
            // This value (in seconds) needs to be adjusted as needed if the timeline is modified
            timeline.time = 27; 
        }
    }

    void OnTriggerEnter(Collider c)
    {
        if (c.gameObject.CompareTag("Player"))
        {
            timeline.Stop(); // Make sure the timeline is stopped before starting it
            timeline.Play();
        }
    }
}

}