using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerInput : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

        if(Input.GetMouseButtonDown(0))
        { 
        
            RaycastHit hit;
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

            if(Physics.Raycast(ray, out hit))
            {
                Debug.Log(hit.transform.gameObject);
                hit.transform.GetComponent<Card>().FlipOpen(true);


            }
                    


        } 
                  

    } 
}
