﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotateStars : MonoBehaviour
{
    public GameObject QTE;
    public float rotateSpeed = 1.2f;

    void Awake() {
        {
            StartCoroutine(StartQTE());
        }
    }

    void Update()
    {
        RenderSettings.skybox.SetFloat("_Rotation", Time.time * rotateSpeed);
    }

    IEnumerator StartQTE()
    {
        yield return new WaitForSeconds(2.5f);
        QTE.SetActive(true);
    }

    
    }

