1. WarmUp Sprite
2. Game SpriteSheets
	-Player: Idle, Walk/Run, Jump
	-Enemy: Idle, Walk
	-Environment Placeholder SpriteSheet
3. Tilemap (16 x 16 grid)
	-Tile palette
	-Tilemap Collider & Composite Collider
	-Rigidbody (Kinematic)
4. Character Sprites
	-Prepare multiple sprites
	-Assign Collider & Rigidbody
	-Refine Physics & Gravity
5. Character Movement
	-Create PlayerController script
	-Set Ground Layer
	-Assign Boolean for Jump
6. Character Animation Preparation
	-Set Keyframes
	-Establish Transitions
	-Sprite Flip on direction change
7. Enemy Sprites & Animation
	-Assign Collider & Rigidbody
8. Enemy Movement
	-Establish Patrol Points
	-Create Enemy Controller Script
9. Enemy Health
	-Create Enemy Health Script
	-Damage to Enemy
10. Player Health
	-Create Player Health Script
	-Damage to Player
11. User Interface
	-Create Canvas
	-Create Slider
	-Create User Interface Script
12. Refine Damage to Player
	-Create Invincibility Time
	- Flash player while invincible
	-