using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    [SerializeField] float xMoveSpeed;
    [SerializeField] float yMoveSpeed;
    [SerializeField] float zMoveSpeed;
    // Start is called before the first frame update
    void Start()
    {
       
    }

    // Update is called once per frame
    void Update()
    {
        bool hasPressedWKey = Input.GetKey(KeyCode.W);

        if(Input.GetKey(KeyCode.W))
        {
            transform.Translate(0f, 0f, zMoveSpeed * Time.deltaTime);

        }
        else if (Input.GetKey(KeyCode.S))
        {
            transform.Translate(0f, 0f, -zMoveSpeed * Time.deltaTime);
        }
        else if (Input.GetKey(KeyCode.A))
        {
            transform.Translate(-xMoveSpeed * Time.deltaTime, 0f, 0f);
        }
        else if (Input.GetKey(KeyCode.D))
        {
            transform.Translate(xMoveSpeed * Time.deltaTime, 0f, 0f);
        }
    }
}
