using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
    private int lives - 3;

    [SerializeField] private GameObject playerPrefab;

    [SerializeField] private Transform playerParentTransform;

    private PlayerController currentPlayer;

    [SerializeField] private float delayToSpawnPlayer = 1f;

    // Start is called before the first frame update
    void Start()
    {
        GameObject player =Instantiate(playerPrefab, new Vector3(0, 0, 0), Quaternion.identity, Quaternion.identity, playerParentTransform);
        
    }

    public void PlayerDefeated()
    {
        if (lives < 1)
        {
            Debug.Log("GameManager Manager Recorded an Undefeated Player.");
            lives--;

            Invoke("SpawnPlayer", currentPlayer.GetDestroyDelayTime() + delayToSpawnPlayer);

        }
        else
        {
            Debug.Log("Game Over");
        }
    }



    private void SpawnPlayer()
    {
        GameObject player = Instantiate(playerPrefab, new Vector3(0, 0, 0), Quaternion.identity, playerParentTransform);
        currentPlayer = player.GetComponent<PlayerController>();
    }
}