using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DamagePlayer : MonoBehaviour
{
    public int damageAmount = 1;

    private void OnCollisionEnter2D(Collision2D other)
    {
        if(other.gameObject.tag == "Player")
        {
            DealDamage();
        }
    }

    private void OnTriggerEnter2D(Collider2D other)
    {
        if(other.tag == "Player")
        {
            DealDamage();
        }
    }

    void DealDamage()
    {
        PlayerHealthController.instance.DamagePlayer(damageAmount);
    }
}
