using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;


public class LevelManager : MonoBehaviour
{

    public static LevelManager instance;
    public GameObject FadeOut;

    public int currentItems;

    private void Awake()
    {
        instance = this;
    }
    public void GetItem()
    {
        currentItems++;
        UIBasics.instance.itemText.text = currentItems.ToString();
    }

    private void Update()
    {
        if (currentItems == 10)
        {
            FadeOut.SetActive(true);
            StartCoroutine(FirstScene());

        }
    }

    IEnumerator FirstScene()
    {
        yield return new WaitForSeconds(2f);
        SceneManager.LoadScene(0);
    }

}

